//LORENZO NANI  
WORKS // ABOUT ME

BRATWRUST


CHARACTER DESIGN // AI PROCESSES


BRATWRUST – Project Brief

When I began exploring character design, I stumbled upon LUMA AI, which generates low-poly 3D models based on prompts. Intrigued, I wondered: 

What if I used this to develop character sketches? 
I experimented with countless bodies, faces, and objects, slowly realizing that not only could I create entire characters, but I could also maintain a consistent style

However, the objects lacked depth and personality. That's when I introduced Krea to reinterpret and rearrange them, filling in the broken textures from the obj files. I decided to name this project 'Bratwrust' because, much like making sausages, it's a chaotic blend of ingredients that somehow brings authentic results."